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| 1 minute read

Level up with Play: our guide to the video game industry

The fifth edition of our Play Guide to the video game industry is out now. It reflects the key issues facing businesses in the video game and gambling sectors today. We created this edition with a range of industry players in mind, from developers (including indies as well as larger studios), publishers (across all platforms), and operators, to founders, investors and brand licensors.

What's new?

The video game industry was an early adopter of AI but as the opportunities grow beyond what many could have predicted when we published our fourth edition a couple of years ago, game businesses need to understand how best to deploy AI's enhanced capability responsibly and in compliance with an evolving legal framework.

Online safety is another hot topic for the game and gambling industries and we look at the impact of the UK's Online Safety Act and incoming requirements around online choice architecture and subscriptions

We also cover:

  • M&A and investment
  • Tax
  • Competition
  • Game development
  • People and employment
  • Revenue
  • Web3 games and P2E
  • In-game purchases
  • Advertising and promotions
  • Small print and data
  • Packaging and labelling
  • IP
  • Gambling

You can move to the next level as we've taken a deeper dive on some of the sections of the Guide in our latest Interface edition to include even more from our international games group in selected areas.

Tags

technology media & communications, gaming egaming & gambling